Mama Cray

Right hand of Rin Daishi


Mama Cray is the right hand of Rin Daishi, an outlander exiled for her crimes against her own people. Being of like minds, these two run amok on the surface, but couldn’t stand against the invisible attackers hiding out in the ruins they used as shelter of their own.


Medium humanoid (half-elf)

Armor Class: 11
Hit Points: 67
Speed: 30 feet

+3 +1 +3 -1 0 -1

Skills: Intimidation +3, Survival +2
Senses: passive Perception 10
Languages: Common, Elvish, Unknown Tongue

Combat Synergy. Mama Cray has advantage on attack rolls against a creature if Rin-Rin Daishi is within 5 feet of the creature and Rin-Rin Daishi isn’t incapacitated.

Darkvision. She can see 60 feet in dim light as if it is bright light, and 60 feet in darkness as if it were dim light.

Fey Ancestry. She has advantage on saving throws against being charmed, and magic cannot put you to sleep.

Reckless. At the start of her turn, she can gain advantage on all melee attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.


During the Sordid Soiree, Mama Cray clipped the edge of a table and fell to the ground after Y uncorked the bottle. The derro savants assaulted her, overwhelming her.

Mama Cray

The Savage Frontier stephen_seibert stephen_seibert